TBM Games PDF Back Catalog

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GMing on the Go for a GM Who.. Doesn’t Like To

I’m definitely a homebody, and when I am out and about, I prefer not to take anything with me – I don’t enjoy packing with its millions of decisions of what to leave behind, what needs to come with me, and the worry of leaving something vital behind or worse, something of mine getting damaged…

Christmas Bingo

A long-standing holiday tradition in my family has been a variant of the White Elephant gift exchange, which we call Christmas Bingo. The game requires two decks of standard playing cards – one is dealt evenly to all players, and the other is shuffled. An announcer draws a card from the shuffled deck, and, well,…

Role-playing as Myself

Hi, everyone, I originally posted this on Substack, intending to unify the content with Patreon, but, well, that didn’t quite pan out due to both issues on the platform and a level of executive dysfunction which kinda stems from this story. I’m putting it here and making today a twofer, along with something new. Pre-2020,…

Alignment Axes – A New Approach to Character Values

At its most basic, the alignment system asks if a character is Lawful or Chaotic, and.. Good or Evil. These two axes of alignment are a very simple guide as to how a character should be roleplayed or a measure of their morality. However, this simple two-word descriptor for a character opens the door to…

Expanded Reactions

Hi, everyone. In today’s System Tweaks article, we’re going to experiment with an alternative system of handling combat rounds. Traditionally, a combat encounter is a strictly turn-based affair, but when was the last time you saw a fight scene in a movie with each combatant taking rigid six-second turns? Instead, this houserule attempts to encourage…